Game đuổi chó sa mạc lập trình bằng ngôn ngữ c#
19.248 lượt xem;
1 using UnityEngine;
2 using System.Collections;
3
4 public class Scroll : MonoBehaviour {
5 public float speed;
6 Player player;
7
8 void Start () {
9 player = GameObject.Find("Player").GetComponent<Player>();
10 }
11
12 void Update () {
13 float dist = player.pos * speed;
14 if (player.pos < 0f) dist += 32f;
15 dist -= ((int)dist / 32) * 32;
16
17 Vector3 pos = transform.position;
18 transform.position = new Vector3(dist * -1, pos.y, pos.z);
19 }
20 }
2 using System.Collections;
3
4 public class Scroll : MonoBehaviour {
5 public float speed;
6 Player player;
7
8 void Start () {
9 player = GameObject.Find("Player").GetComponent<Player>();
10 }
11
12 void Update () {
13 float dist = player.pos * speed;
14 if (player.pos < 0f) dist += 32f;
15 dist -= ((int)dist / 32) * 32;
16
17 Vector3 pos = transform.position;
18 transform.position = new Vector3(dist * -1, pos.y, pos.z);
19 }
20 }